Senior 3D Artist specialized in Props - Environments - Hard Surfaces.
- High Poly modeling
- Low Poly Modeling
- Retopology
- 3D Sculpting
- UV Optimization
- PBR Texturing
- Trim Texturing
- Tiled Texturing
- Tasks management
- Vehicles and Props maintenance from blockout to final in game model
- Environments maintenance from blockout to shipping builds